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Posts: 6887
Dec 10 09 10:37 AM
Yeah, I'm trying to incorporate a bunch of ideas into one game. The idea that maybe a bunch of sequels are never going to happen, even with some unfinished plotlines lingering out there (Sev & Kyle Katarn come to mind, but I'm sure there are more). Perhaps there's just not enough demand for a full game - or not enough desire on the part of the game designers to figure out how to make a full blown sequel. But with the popularity of Battlefront and sandbox type games - perhaps a single (large) level devoted to each character set in different eras - a sandbox in which you can do all sorts of things, including finishing up the stories that had previously been left open. It also leaves things open to future downloadable content with more levels (something else that's very popular today), alternate timelines...
But perhaps I'm reaching too far, and maybe they want to keep their options open for revisiting some of these game storylines - I'm just not sure, because the farther we get from some of these sequels (as in years) the less likely they are to be big hits with younger generations of fans.
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The Death Star: So Named Because Living On It Means Almost Certain Death.
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NOM'S AN EMU, DAMMIT!!!
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